Design is hard to do. Design is not art. But design has some of the requirements of art. The achievement of greatness in art or design requires passionate virtuosity. VIRTUOSITY means thorough mastery of craft. PASSION is required to focus human effort to a level that transcends the norm. Some guitarists have passion, especially young ones. Some have virtuosity, especially old ones. Some few have both at once, and during some mortal window of superb achievement, they are great guitarists.
That’s from Bruce Sterling’s Shaping Things, and I admire the distinction between design and art, which overlap to some extent but not totally; his point about “passionate virtuosity” is one I’ve seen elsewhere but is worth repeating, because it seems like so many seemingly different fields require the same thing. Certainly writing does, and one sees too many people with the passion or the virtuosity but not both.
I do write a great deal about technology. That became my theme as an artist. The human reaction to technological change—nothing interests me more. I want and need to know all about it. I want to plumb its every aspect. I even want to find new words for aspects of it that haven’t as yet been described.
I would guess artists, especially of narrative arts, are going to have to pay steadily more attention to technology: it informs too many lives too much to ignore, and people have as many disparate response “to technological change” as they do to love.
The book itself—Shaping Things—is interesting without being captivating. It needs more examples and case studies, and fewer grand pronouncements; it resembles a lot of literary theory in this way. If you get a physical copy, you’ll also find terrible design, with all kinds of doodads, weird fonts, random backgrounds, and so forth, all of which distract from readability in the name of being weird (those capitalizations in the blockquote above are in the text). It’s a kind of anti-Apple product.
The book’s design is distinctive, but distinctive is automatically good, and as a mechanism for transferring ideas via text Shaping Things isn’t optimal because of those distractions. Nonetheless, the idea density is high, and I’m going to keep my copy, at least for the time being. Like Sterling, I’ve become steadily more interested in design and what design says about people and culture. I’m not sure how that’ll work into my fiction, but long-simmering ideas and interests tend to emerge in unpredictable ways. For example: I’ve thought about a novel in which a camera shows an emotionally stunted photographer—along the Conrad and Houllebecq lines—who thinks in the language of photography itself what the photographer takes to be the future. Or is it? Photographers have a rich array of metaphors to draw on, and they have to be attuned to light, shapes, and the interplay of things and colors. Cameras themselves are technologies, and in the last 15 years they’ve become computers, with rapid advancements from year to year and all of the technolust that implies.
I don’t know where this idea might go, or if it will go at all, but I’ve been mulling it for a long time. A character like the one or ones I’m imagine would be reacting to technological change. I won’t say “nothing interests me more,” as Sterling does, but human reaction to technology is certainly up there, as I increasingly think it has to be, for people in virtually any field, if one wants any real shot at understanding what’s going on.