I was reading “Escape to Another World” (highly recommended) and this part made me realize something:
How could society ever value time spent at games as it does time spent on “real” pursuits, on holidays with families or working in the back garden, to say nothing of time on the job? Yet it is possible that just as past generations did not simply normalise the ideal of time off but imbued it with virtue – barbecuing in the garden on weekends or piling the family into the car for a holiday – future generations might make hours spent each day on games something of an institution.
I think part of the challenge is that, historically, many of us pursue hobbies and other activities that are also related to craftsmanship. The world of full of people who, in their spare time, rebuild bikes or cars, or sew quilts, or bind books, or write open-source software, or pursue other kinds of hobbies that have virtues beyond the pleasure of the hobby itself (I am thinking of a book like Shop Class as Soul Craft, though if I recall correctly the idea of craftsmanship as a virtue of its own goes back to Plato). A friend of mine, for example, started up pottery classes; while she enjoys the process, she also gets bowls and mugs out of it. Video games seem have few or none of those secondary effects.
To be sure, a lot of playing video games has likely replaced watching TV, and watching TV has none of those salutary effects either. Still, one has to wonder if video games are also usurping more active forms of activity that also build other kinds of skills (as well as useful objects).
I say this as someone who wasted a fantastic amount of time on video games from ages 12 – 15 or so. Those are years I should’ve been building real skills and abilities (or even having real fun), and instead I spent a lot of them slaying imaginary monsters as a way of avoiding the real world. I can’t imagine being an adult and spending all that time on video games. We can never get back the time we waste, and wasted time compounds—as does invested time.
In my own life, the hobby time I’ve spent reading feeds directly into my professional life. The hobby time I spent working on newspapers in high school and college does too. Many people won’t have so direct a connection—but many do, and will.
To be sure, lots of people play recreational video games that don’t interfere with the rest of their lives. Playing video games as a way of consciously wasting time is fine, but when wasting time becomes a primary activity instead of a secondary or tertiary one it becomes a problem over time. It’s possible to waste a single day mucking around or playing a game or whatever—I have and chances are very high that so have you—but the pervasiveness of them seems new, as Avent writes.
It’s probably better to be the person writing the games than playing the games (and writing them can at times take on some game-like qualities). When you’re otherwise stuck, build skills. No one wants skills in video game playing, but lots of people want other skills that aren’t being built by battling digital orcs. The realest worry may be that many people who start the video game spiral won’t be able to get out.