Is most narrative art just a series of status games?

In The Righteous Mind Jonathan Haidt writes:

If you think that moral reasoning is something we do to figure out the truth, you’ll be constantly frustrated by how foolish, biased, and illogical people become when they disagree with you. But if you think about moral reasoning as a skill we humans evolved to further our own social agendas—to justify our own actions and to defend teams we belong to—then things will make a lot more sense. Keep your eye on the intuitions, and don’t take people’s moral arguments at face value. They’re mostly post hoc constructions made up on the fly, crafted to advance one or more strategic objectives.

And those post hoc constructions are often “crafted” subconsciously, without the speaker or listener even aware of what they’re doing. It occurs to me in light of this that most narrative art and the moral reasoning implied in it is just a set of moral status games: someone, usually the narrator, is trying to raise their own status and perhaps that of their group too. Seen in this way a lot of novels, TV shows, and movies get stripped of their explicit content and become vehicles for intuitive status games. Police shows are perhaps the worst offenders but are by no means the only ones. Most romance novels are about raising the heroine’s status through the acquisition of a high-status man.

One could apply similar logic to other genres. While realizing this may make most narrative art more boring, it may also open the possibility of writing narrative art that is explicitly not about status games, or that tries to avoid them to the extent possible. Science fiction may be the genre least prone to relentless status gaming, though “least prone” may also be faint praise.

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